Studio Training 3D Assets
Some of my works during studio training at LAKSHYA DIGITAL . Thank you for providing me a great opportunity to learn . Artstation link for more screenshots.
Modeled in Maya and textured in Photoshop using PBR workflow . I don't create hi poly for this , just generate normal map using Photoshop plugin . Unreal engine for render . Attached Marmoset viewer file also . Thank you . . (Artstation link)
This model was done in Maya and textured in Photoshop using PBR workflow. No hi poly model was created . Generated normal's in photoshop from height maps. (Artstation Link)
Metal Drum using zbrush and textured in Photoshop . Unreal engine preview . (Artstation Link)
Vintage Fuel pump Modeled in Maya and textured in Photoshop . Render Using Marmoset toolbag (Artstation link)
Zbrush and Photoshop for modelling and texturing . (Artstation link)
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